- Básico: Complexidade: (https://en.wikipedia.org/wiki/Time_complexity)
- How Quantum Computers Break Encryption | Shor's Algorithm Explained (https://www.youtube.com/watch?v=lvTqbM5Dq4Q)
- How to Make Sense of Google’s Quantum Supremacy Claim (https://www.extremetech.com/extreme/300987-googles-quantum-supremacy-paper-tldr-edition)
- The Extreme Physics Pushing Moore’s Law to the Next Level (https://www.youtube.com/watch?v=f0gMdGrVteI)
- Graphene Processors and Quantum Gates (https://www.youtube.com/watch?v=VLPpDoMBVK0)
- How Quantum Computers Break Encryption | Shor's Algorithm Explained (https://www.youtube.com/watch?v=lvTqbM5Dq4Q)
- How Shor's Algorithm Factors 314191 (https://www.youtube.com/watch?v=FRZQ-efABeQ)
- How Does a Quantum Computer Work? (https://www.youtube.com/watch?v=g_IaVepNDT4)
- What is Quantum Mechanical Spin? (https://www.youtube.com/watch?v=v1_-LsQLwkA)
- Secret Key Exchange (Diffie-Hellman) - Computerphile (https://www.youtube.com/watch?v=NmM9HA2MQGI)
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/* more Tiniri themes: https://tiniri.vlad.studio/ */ | |
html { | |
--ui-font: ui-sans-serif, sans-serif !important; | |
--editor-font: ui-sans-serif, sans-serif !important; | |
--editor-width: 800px !important; | |
line-height: 1.5 !important; | |
} | |
html { |
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/* | |
To upload through terminal you can use: curl -F "image=@firmware.bin" esp8266-webupdate.local/update | |
*/ | |
#include <ESP8266WiFi.h> | |
#include <WiFiClient.h> | |
#include <ESP8266WebServer.h> | |
#include <ESP8266mDNS.h> | |
#ifndef STASSID |
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:: Save this as SteamTrackingFix.bat and place it in your Godot folder. | |
:: The name doesn't really matter, but you may need to enable viewing file extensions in Windows to save it as a batch file. | |
:: Run this again if Godot updates and steam tracking stops working. | |
@echo off | |
echo ----- | |
echo Don't forget to add '/K godot.exe' to your Steam Godot Launch Options! | |
echo ----- | |
:: BatchGotAdmin | |
:------------------------------------- |
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--- Makefile 2024-01-04 18:12:26.836000000 -0800 | |
+++ Makefile.patched 2024-01-04 18:14:09.840000000 -0800 | |
@@ -38,21 +38,21 @@ | |
# Convenience platforms targets. | |
PLATS= guess aix bsd c89 freebsd generic ios linux linux-readline macosx mingw posix solaris | |
+# Lua version and release. | |
+V= 5.4 | |
+R= $V.6 | |
+ |
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using UnityEditor; | |
using UnityEngine; | |
namespace Utility.SLayout { | |
[CustomEditor(typeof(SHorizontalOrVerticalLayoutGroup), true)] | |
[CanEditMultipleObjects] | |
/// <summary> | |
/// Custom Editor for the HorizontalOrVerticalLayoutGroupEditor Component. | |
/// Extend this class to write a custom editor for a component derived from HorizontalOrVerticalLayoutGroupEditor. | |
/// </summary> |
Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.
- Follow standard conventions.
- Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
- Boy scout rule. Leave the campground cleaner than you found it.
- Always find root cause. Always look for the root cause of a problem.
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